Ethan Mollick 评测 Gemini 4:较前代大幅进步,但复杂多智能体工作仍有短板
Ethan Mollick 在 Gemini 4 发布前进行了较长时间的试用,认为它相比前代 Gemini 模型是大幅进步,也是首个跨过 Fable/Mythos/Astra 门槛的非 OpenAI/Anthropic 模型,性格更讨喜、更具智能体能力,且没有 Gemini 3 系列常见的性格问题。
I spent a decent amount of time with Gemini 4 before launch. Overall, Gemini 4 is a big jump over previous Gemini models and it is the first non-OpenAI/Anthropic model to pass the Fable/Mythos/Astra bar. It is also much more pleasant and more agentic then previous Gemini models, without the weird personality issues that you often found in Gemini 3 series models. In fact, a big advantage is that has a very different personality and sense of taste than Claude or Astra, making it a good addition to the AI world.
On the usefulness side, in some areas it is at least at par with OpenAI and Anthropic (it is quite creative and a good writer), but in others it lags, including at complex multi-agent work. It has a tendency to be too certain about its conclusions and a little lazy, issues not helped by the Antigravity harness not being quite as good as the competition. Still, I expect to see rapid improvements in model abilities using Gemini 4 as a base.
Here is a fun example: "create the ultimate brutalist city builder. you should have lots of controls over buildings in ways that are delightful and inuitive to people who just want to play, but are sophisticated and deep for people who know something about architecture. you should be able to play a lot with design and approach. there should be simulation modes and different ways to view or experience the city. make it stunning. i want to host this on netlify in the end"
Astra Max in Codex: https://formwork-city.netlify.app/Fable
5.1 Max in Code: https://brut-city.netlify.app/
Argon in Antigravity: https://rainbow-panda-689e6b.netlify.app/
来源:Ethan Mollick · x.com